1.
What is
the story--the beginning, middle, and end--of this scene in three or four
sentences? In other words, what happens in this scene as it starts, as it
progresses, and as it ends?
In this
scene, a group of friends sits around a TV with their phones out playing the
game Quiplash. The main subject receives
some questions on their phone and answers them.
We wait until everyone’s answers have been submitted, then we see all of
the questions and answers. We see the
crowd react, vote for their favorites, and points are earned by the
players. By the end of the round, the
main subject has either won the round or done horribly.
2.
What,
specifically, must the audience understand narratively? How do you intend to communicate
that information?
They must understand how the
game works, how answers are submitted, and how points are earned. I intend to communicate this information by
focusing on one person per round and showing how they submit their answers and
then focusing on the people during the voting of each round so that the audience
understands that points are earned when other people vote for your answer.
3.
If this
scene is from a longer piece, what is the narrative, emotional and thematic purpose
of the scene in the larger story?
The
larger story is man’s desire to interact with others and form lasting
friendships. We partake in activities
that may seem frivolous or pointless, but there is a strong social factor that
influences these choices and helps to make us healthier, happier people in the
long run.
4.
What emotion
do you want to communicate in this scene? How do you intend to do this?
I want to communicate fun and friendship. I will do this by focusing on people’s
reactions to the questions and answers submitted by their peers. In this game, there is a lot of room for improvisation
and creativity, and a lot of the joy comes from the humorous answers to the
already humorous questions. By focusing
on the answers and how people respond and vote on which answers they like, I
hope to be able to communicate the joy that is felt while playing and the
friendship/bonding that is taking place.
5.
What is
the first image of the scene? What is the final image of the scene?
The first
image will most likely be a wide shot of the crows preparing to start the
round. The final image will likely be a similar
wide shot, or a close up reaction to the main subject’s success/failure.
6.
Why is
this scene personal to me? What previous personal experience(s) does it remind
me of? Why do I need to make this
scene?
This scene is personal to me because I love
this game, and I have bonded and created many friendships by playing this
game. I love playing games in general,
especially because it allows a chance for people to be creative and learn new
things about others that you never knew.
I need to make this scene because I want others to know how fun this
game is and its potential for bringing people together and helping others to
have a good time.
7.
What two
visual elements (line, shape, space, tone, color, rhythm, movement) will you
use to help communicate the emotion of the scene? (Be sure these elements apply
to the assignment as listed on Learning Suite; only choose elements that you
have read about or that we have covered in class.)
Since the players will be seated for the
majority of the game, movement will be hard to capture. Space will also be pretty flat and confined,
although I might want to emphasize this intimate space when shooting.
Therefore, I intend to use line in order to direct the audience’s attention to the
screen when that is the focus, or to people’s reactions when that becomes the
focus. I also want to use bright colors
to contrast with the dull environment of the living room and to emphasize how
fun and vibrant the game and atmosphere are.
8.
What are
two or three potential obstacles to creating a successful scene? How can you be
prepared to overcome these? Be specific!
The
number of people involved in the game can make it hard to shoot in two ways: if
there are too few players, the level of excitement and fun will diminish. If there are too many, it may be hard to
focus on one person and keep the action limited and easy to understand. I intend to overcome these by RSVP with
everyone involved and getting a headcount, and choosing only one subject to
focus on in order to simplify the action.
Another obstacle is limited space.
This game is generally played in living rooms and other rooms where
space is limited and there’s not a lot of room to move around. I will resolve this by finding spots that won’t
inhibit the player’s view yet allow me to find good vantage points, and using
lenses that can zoom in to get close ups and zoom out to get wide shots of the
room.
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