Tuesday, February 23, 2016

Director's Reflection - One Shot of an Event


          Quiplash is a super fun game that you play on your smartphone.  Two questions are sent to your phone each round, you answer them however you want, and then the rest of the group votes on their favorite answers.  That’s the basic premise of the game.  When thinking about what I wanted to shoot for this project, this game immediately came to mind.  I love the intimate setting that this game creates, and the humorous answers that people come up with while playing.  I’ve spent a lot of time playing Quiplash with my friends and family, and I’ve learned a lot about them in the way that they answer questions.  I wanted to capture that feeling of friendship and fun that is felt when a group of friends gets together and plays.  That is why I ultimately decided to show this clip, even though it is filled with several mistakes on my part, more so than any of the other clips I considered using.  I felt like the mistakes added humor and a sense of friendship and lightness to the piece, which is what I was going for.
            When choosing to shoot this project, I severely underestimated how long the game takes to play.  I shot for about an hour, and in that time, the group played through three games, each one taking about 15 to 20 minutes to complete.  I wanted to show as much of the process as possible so that the audience would understand the rules of the game, but one round of the game took about 5 to 6 minutes, which was way longer than the project’s time limit.  In the end, I decided to eliminate the beginning of the round where everyone submits their answers, which would have increased the audience’s clarity about how the game worked, but ultimately took too much time away from the other things that I wanted to show, such as laughter, group bonding, and humor derived from the game.  I also wanted there to be a satisfying conclusion, so I decided to show more of the scores at the end of the round and less of the answer submission at the beginning.  I had hoped that the group’s dialogue, as well as shots of the screen and gameplay, would help the audience understand how the game worked, but electronic games such as Quiplash are only just starting to take off, so their rules are not as universal or easy to follow if you’re not already playing it.  If I could do it again, I would have chosen a simpler game that is more universal, or a board game that is fairly easy to follow, even if you’ve never played before.
As always, while shooting the film, I was reminded of my own weaknesses as a DP.  I don’t know anything about white balancing, ISO, or any other technical camera knowledge, and I had little experience with using the shoulder rig.  It was a lot harder than I thought it would be to balance the camera, keep things in frame, and adjust the focus.  If I could do it again, I would probably try practicing and using the larger shoulder rig.  Even though it’s more complicated, it would have given me more control over focus, and the camera would hopefully have been less bumpy.  I also didn’t really comprehend the difficulty of shooting a television screen, and I was grateful that I had the laptop as a backup while shooting because without it, several parts of the film would have been incomprehensible.  Ultimately, I feel like I failed to capture enough of the gameplay in order to help the audience understand the rules, but I feel like I did capture what I was originally going for by showing the group bonding, laughing, and enjoying each other’s wit and humor.


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